![]() The same year as the Game Boy game, he would reappear as Cranky Kong: the Donkey Kong Country franchise by British game developer Rare, which was even more successful, reinvented the character as a new generation of Donkey Kong for modern audiences. It all culminates with Donkey Kong over-dosing on Super Mushrooms and turning into a King Kong-sized menace, but Mario prevails and seemingly befriends the Kongs at the end.Īfter these sequels, Donkey Kong faded into history. The final level in each 'world' is a standard duel against Donkey Kong, with Donkey Kong lobbing assorted crap at you, and it gets more complicated each time. The majority of levels are puzzle-focused, with Mario having to navigate a single room filled with obstacles and carry a key to a door, and occasionally being harried by Donkey Kong Jr. What follows is an exhaustive chase through 101 levels in various locales, including the surrounding city, a jungle and an airplane in mid-flight. Donkey Kong series: You start the game by saving Pauline from a construction site as usual, but unlike in the original, Donkey Kong reawakens after falling from his perch and takes off with her again. The arcade games were ported to various home consoles, including personal computers and Nintendo's own NES.ġ994's Donkey Kong (often referred to by the production title Donkey Kong '94) for the Game Boy expanded on the formula and inspired the later Mario vs. In Mario’s place was an exterminator named Stanley trying to chase Donkey Kong away from his greenhouse with insect repellant. The same year Mario was spun off into his own game with Mario Bros., the lesser-known Donkey Kong 3 was released. in revised arcade releases and certain home ports) inverted the villain/hero roles: Donkey Kong Junior has to free his father from the clutches of zookeeper Mario by climbing vines and grabbing keys. The game's sequel, Donkey Kong Junior (shortened to Donkey Kong Jr. Donkey Kong's mode of attack is a seemingly-endless supply of barrels, fireballs, and springs that Mario must either dodge, jump over or smash with a hammer. The storyline involves the plumber (originally a carpenter) named Mario (originally Jumpman note which was first used in an arcade flyer by Nintendo of America the character was previously nameless in Japanese materials, which is why the development name showed up in earlier references, but "Mario" had mostly overtaken "Jumpman" by the first home conversions) saving his girlfriend Pauline (originally " Lady" note The name Pauline was first used in the MS-DOS, Apple ][, Coleco Adam, and western NES conversions also, due to initial confusion with the name, it was sometimes translated as the/a "lady" or thought to be nameless until later English references, and was even occasionally believed for a time in Japanese circles to be a Decomposite Character.) from Donkey Kong, in an obvious reference to King Kong. ![]() Didn't scroll at all, but involved a lot of jumping and climbing, and one level had moving platforms. While not, as is commonly reported, the very first Platform Game (that honor belongs to Space Panic), it was the very first to feature actual jumping. HOW HIGH CAN YOU GET? note HOW HIGH CAN YOU TRY? in initial revision.Ī classic arcade game from Nintendo released in 1981, which not only marked their first major success outside of Japan, but also debuted both Donkey Kong and Mario as characters.
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