![]() For those who might prefer stills, there's a lengthy triple format comparison gallery for you to browse through too. To get the ball rolling, we have our usual head-to-head video on offer below, made up of the many lucid - and frankly, sometimes nightmarish - cut-scenes that come up before each race. Here, we take a close look at the 360, PS3 and PC versions to see whether this high standard is being upheld across the board. Console parity is a clearly taken as a serious matter of concern for the developer, given its impeccable reputation in delivering like-for-like image quality on performance on each. It's a big game and as if to add to the burden of development it also arrives as an ambitious multi-platform release with some extra tricks up the PC's sleeve. It's also backed up by a rigid technical baseline in the studios' modified Chameleon engine, which brings to life the congested city-centres, seaside beltways, and outskirt industrial complexes you'll be whipping past. As a game design concept going on six years old, the hook of vying for the greatest notoriety in the city of Fairhaven is a sharp one. ![]() Today, the Guildford-based developer takes a similar tack with its latest offering, a re-envisioning of Need for Speed: Most Wanted, originally released at the very start of this generation. No doubt, a tough call to make for an arcade racer project, and one which gave the PC version more gravitas. The biggest was the abandonment of the fluid 60FPS response previously enjoyed by console Burnout Paradise players, where the focus switched to pushing for higher-detailed locations and effects at 30FPS. It was a daring game of cat and mouse across a dense city sprawl that necessitated some changes, however. The Need for Speed series' fortunes turned around to dramatic effect with 2010's Hot Pursuit - a technical marvel which added Criterion Studios' signature open-world sandbox design, and introduced its now widely-imitated Autolog feature.
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